Purpose |
As technology rapidly progresses in the 21st century, educators have continuously searched for ways to integrate this new technology into their classrooms in order to facilitate a better learning experience for their students. Two of the leading methods undergoing research in academia involve the use of video games, technology that many in the public see as an entertainment device for children. However, these two methods - namely, gamification and game-based learning - have earned much merit for their potential use in the classroom. The purpose of this webpage is to argue for the mutual benefits that both these methods share and then propose that gamification be the leading method used in classrooms.
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Photo Credit: Gamification 101